I’m Mikko Tahtinen and I live in Norrkoping Sweden. I’ve been working with Game Development as 3D artist and environmental artist since 1993, which has given me opportunity to work with various companies.
This has also given me the privilege working in Los Angeles USA for 1.5 years, which provided a rich experience that I have had great advantage of.
My work has also included often testing, evaluating and pursuing knowledge and methods on to colleagues.
About game development in short
Game development and games in general are developing fast, which mean you need to be alert and follow the fast development with in games.
The length of development depends on a number of factors, such as genre, scale, development platform and amount of assets.
This requires ability to co-operate but also the ability to work independently. Usually your responsibility is to follow development, be active searching for information and methods for your own professional development.
Games are also a lot of ‘research and development’, which is testing the new ideas and methods. You have to be quick to make an assessment of the methods you work with, and make sure that they are sufficiently fast and efficient.
One way to stay ahead of others is to develop your own tools, which are custom made just for the various projects you work with. This may get you deeply involved in development of tools and methods the studio is using.
A project may consist up to 150 or even more full-time, depending the nature of the product. This means that you must be willing to cooperate, especially when new employees may be introduced, as this could lead to be asked to train or show new employees the procedures by which the project requires.